Game made for raylib 6.x gamejam.

Game where you rotate your hexagon to match upcoming obstacles.

Controls

 Use left and right arrow to control yours hexagone rotation, press esc to pause.

Game Rules

Avoid obstacles with unmatching color to hit your hexagone.  

Correct moves increses score for hexagone sides and make them grow. 

Fullfill your hexagone to finish level.

Grey obstacles cannot touch side with color of hexagone.

Grey side of hexagone can absorb all obstacles

Music 

Music used in this game is part of https://davidkbd.itch.io/pink-bloom-synthwave-music-pack music pack made by DavidKBD 

Tracks used in game:

Level 1 - DavidKBD - Pink Bloom Pack - 08 - Lost Spaceship's Signal

Level 2 - DavidKBD -Pink Bloom Pack - 01 - Pink Bloom

Level 3 - DavidKBD - Pink Bloom Pack - 02 - Portal to Underworld

Level 4 - DavidKBD - Pink Bloom Pack - 03 - To the Unknown

DevLog / My comment

My biggest inspiration for game mechanics and style was Super hexagon

I'm happy with the implementation of the mechanics. The game is a little lacking in terms of level design and in creatively utilizing those mechanics. Unfortunately, I didn't have enough time to improve these aspects during the jam.

Used raylib  template  as a start raylib game template

Game size is 8mb of compressed archive


Published 2 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorGumkoman
GenreAction
Made withraylib
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard
ContentNo generative AI was used

Comments

Log in with itch.io to leave a comment.

(+1)

Interestjng concept. One suggestion would be to change the wording on the game over screen. Rather than saying 'you lost after x seconds' change it to something more positive, for example 'You lasted x seconds'.

(+1)

Thanks for your comment, since this change is quite simple to implement and there is still time in the jam i've changed that :D