Hex Merge
Game made for raylib 6.x gamejam.
Game where you rotate your hexagon to match upcoming obstacles.
Controls
Use left and right arrow to control yours hexagone rotation, press esc to pause.
Game Rules
Avoid obstacles with unmatching color to hit your hexagone.
Correct moves increses score for hexagone sides and make them grow.
Fullfill your hexagone to finish level.
Grey obstacles cannot touch side with color of hexagone.
Grey side of hexagone can absorb all obstacles
Music
Music used in this game is part of https://davidkbd.itch.io/pink-bloom-synthwave-music-pack music pack made by DavidKBD
Tracks used in game:
Level 1 - DavidKBD - Pink Bloom Pack - 08 - Lost Spaceship's Signal
Level 2 - DavidKBD -Pink Bloom Pack - 01 - Pink Bloom
Level 3 - DavidKBD - Pink Bloom Pack - 02 - Portal to Underworld
Level 4 - DavidKBD - Pink Bloom Pack - 03 - To the Unknown
DevLog / My comment
My biggest inspiration for game mechanics and style was Super hexagon
I'm happy with the implementation of the mechanics. The game is a little lacking in terms of level design and in creatively utilizing those mechanics. Unfortunately, I didn't have enough time to improve these aspects during the jam.
Used raylib template as a start raylib game template
Game size is 8mb of compressed archive
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Gumkoman |
| Genre | Action |
| Made with | raylib |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard |
| Content | No generative AI was used |






Comments
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Interestjng concept. One suggestion would be to change the wording on the game over screen. Rather than saying 'you lost after x seconds' change it to something more positive, for example 'You lasted x seconds'.
Thanks for your comment, since this change is quite simple to implement and there is still time in the jam i've changed that :D